Insane Mode: Difference between revisions ▾
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{ | === Overview === | ||
'''Insane Mode''' is the second advanced game mode in [[Immoral Attack]], representing a significant increase in difficulty and grind from [[Hard Mode]]. | |||
Insane Mode is an advanced difficulty tier that requires completion of Hard Mode. It features dramatically increased level caps and reborn requirements compared to previous modes. | |||
=== Entry Requirements === | |||
To enter Insane Mode, a player must meet ALL of the following conditions: | |||
* '''Level:''' 500,000 (maximum level in Hard Mode) | |||
* '''Reborns (Caps):''' 1,000 (complete all Hard Mode reborns) | |||
* '''Shard Dust:''' 100 (consumed upon entry) | |||
* '''Current Mode:''' Must currently be in [[Hard Mode]] (hardmode = True) | |||
=== How to Enter Insane Mode === | |||
# Complete [[Hard Mode]] by reaching Level 500,000 and 1,000 Reborns | |||
# Acquire at least 100 [[Shard Dust]] | |||
# Speak to the [[Dust Keeper]] NPC using: <code>/npc Dust Keeper: insane</code> | |||
# Upon successful entry, your Level and Caps reset to 0, and 100 Shard Dust is consumed | |||
=== Mode Statistics === | |||
{| class="wikitable" | |||
|- | |||
! Stat !! Value | |||
|- | |||
| Maximum Level || 5,000,000 | |||
|- | |||
| Maximum Reborns || 30,000 | |||
|- | |||
| Dust Cost per Reborn || 5 Shard Dust (with [[Birth Stone]]: 2-3) | |||
|- | |||
| Combat HP Bonus || +2,000 per Reborn (added to caps calculation) | |||
|} | |||
=== Gameplay Changes === | |||
* Experience requirements are significantly higher than Hard Mode | |||
* Maximum reborn cap increased from 1,000 to 30,000 | |||
* Maximum level increased from 500,000 to 5,000,000 | |||
* Player HP calculation adds +2,000 to reborns value for combat | |||
* All Hard Mode progress (level/caps) is reset to 1/0 upon entry | |||
=== Exiting Insane Mode === | |||
Insane Mode '''cannot be reversed'''. Once entered, the only way forward is to complete Insane Mode and progress to [[Immoral Mode]]. | |||
=== Progression Path === | |||
[[Normal Mode]] → [[Hard Mode]] → '''Insane Mode''' → [[Immoral Mode]] → [[Rebirth Mode]] | |||
Latest revision as of 05:44, 9 December 2025
Overview
Insane Mode is the second advanced game mode in Immoral Attack, representing a significant increase in difficulty and grind from Hard Mode.
Insane Mode is an advanced difficulty tier that requires completion of Hard Mode. It features dramatically increased level caps and reborn requirements compared to previous modes.
Entry Requirements
To enter Insane Mode, a player must meet ALL of the following conditions:
- Level: 500,000 (maximum level in Hard Mode)
- Reborns (Caps): 1,000 (complete all Hard Mode reborns)
- Shard Dust: 100 (consumed upon entry)
- Current Mode: Must currently be in Hard Mode (hardmode = True)
How to Enter Insane Mode
- Complete Hard Mode by reaching Level 500,000 and 1,000 Reborns
- Acquire at least 100 Shard Dust
- Speak to the Dust Keeper NPC using:
/npc Dust Keeper: insane - Upon successful entry, your Level and Caps reset to 0, and 100 Shard Dust is consumed
Mode Statistics
| Stat | Value |
|---|---|
| Maximum Level | 5,000,000 |
| Maximum Reborns | 30,000 |
| Dust Cost per Reborn | 5 Shard Dust (with Birth Stone: 2-3) |
| Combat HP Bonus | +2,000 per Reborn (added to caps calculation) |
Gameplay Changes
- Experience requirements are significantly higher than Hard Mode
- Maximum reborn cap increased from 1,000 to 30,000
- Maximum level increased from 500,000 to 5,000,000
- Player HP calculation adds +2,000 to reborns value for combat
- All Hard Mode progress (level/caps) is reset to 1/0 upon entry
Exiting Insane Mode
Insane Mode cannot be reversed. Once entered, the only way forward is to complete Insane Mode and progress to Immoral Mode.
Progression Path
Normal Mode → Hard Mode → Insane Mode → Immoral Mode → Rebirth Mode