Overview

Guilds are player-run organizations that provide powerful stat bonuses to all members. Guild leaders can upgrade bonuses using guild resources donated by members. Guilds are accessed from Town at coordinates (5, 1) in the Plane of Creation.

Requirements:

  • Must be a registered account (guests cannot join or create guilds)
  • 20-hour cooldown after leaving a guild before joining another

Creating a Guild

Requirement Amount
Prismatic Stones 10
Enchanted Timber 10

The creator becomes the President of the guild. Guilds start with a maximum capacity of 3 members.

Joining a Guild

Guilds have three membership statuses:

Status Description
Public Visible in guild list; requires approval from President or Vice President
Open Anyone can join immediately without approval
Private Hidden from guild list; cannot receive join requests

Guild Roles

Role Abilities
President All abilities: upgrade bonuses, kick members, promote/demote, change guild status
Vice President Upgrade bonuses, kick members (except President), accept/deny join requests
Member Donate resources only

Guild Resources

Members can donate the following currencies to the guild treasury:

Currency Notes
Enchanted Timber Requires Staff of Guilds to obtain
Prismatic Stones Requires Staff of Guilds to obtain
Crafting Stones
Cash Credits
Shard Dust
Phials of Vampire Blood
Guild Coins Purchased with Credits (cost scales with guild capacity)

Galaxy Users: Donations are reduced to 20% of the original amount.

Guild Coins

Guild Coins are purchased with Credits. The cost scales based on your guild's maximum member capacity:

  • Cost per Guild Coin: (Max Members) × 1 Quadrillion Credits
  • Deposit Limit: (Max Members) × 10 Guild Coins

Guild Bonuses

Guilds can upgrade five different bonuses that apply to all members:

Percentage Bonuses

Bonus Effect Cost Formula
Credit Bonus +X% credits from monsters (Credit% + EXP% + Skill%) × Upgrade Cost
Experience Bonus +X% experience from monsters (Credit% + EXP% + Skill%) × Upgrade Cost
Skill Chance Bonus +X% skill chance (Credit% + EXP% + Skill%) × Upgrade Cost

Multiplier Bonuses

Bonus Effect Cost Formula
Level Multiplier Multiplies monster levels (Level Mult + Skill Mult) × Upgrade Cost
Skill Multiplier Multiplies skill gains (Level Mult + Skill Mult) × Upgrade Cost

All bonuses require equal amounts of each guild resource (Guild Coins, Cash Credits, Shard Dust, Enchanted Timber, Prismatic Stones, Crafting Stones, Phials).

Member Size Penalties

Important: Guilds with more than 3 members have ALL bonuses disabled. For active bonuses, guilds must remain at 3 members or fewer.

Guild Grab Bags

While fighting monsters, guild members have a chance to find Guild Grab Bags. These grant resources directly to the guild treasury:

  • Cash Credits
  • Prismatic Stones
  • Enchanted Timbers
  • Crafting Stones
  • Shard Dust
  • Phials of Vampire Blood
  • Guild Coins

Staff of Guilds

The Staff of Guilds is required to obtain Enchanted Timber and Prismatic Stones from combat.

How to Obtain:

Benefits:

  • Unlocks Enchanted Timber drops from monsters
  • Unlocks Prismatic Stone drops from monsters
  • Improves drop rates (base 1:1500 → 1:750 with Staff)
  • Enables multiple drops per kill based on event multipliers
  • Better rates in Plane of Heroes (Timber) and Plane of Despair (Prismatic)
  • Luck stat further improves drop rates (up to 750 additional reduction)

Leaving a Guild

  • Members: Can leave freely (20-hour cooldown before rejoining another)
  • Vice President: Can leave freely (demoted to no guild)
  • President with VP: VP automatically promoted to President
  • President without VP: Must kick all members first to disband the guild